Thursday, 26 April 2012

The Legend of Zelda Minish Cap Review


The Legend of Zelda Minish Cap

Console: Gameboy Advance
Genre: Adventure
Multiplayer: 1 Player
Wi-Fi: No

Yes as you can tell, I am a huge fan of Legend of Zelda games, one of my favourite series of games ever, and Minish Cap is no let down either. You start off sleeping, someone has decided to pay a visit, which happens to be Zelda. You get out of bed and go downstairs, Zelda is talking to your grandfather about wanting to go to the Picori festival with you, which was perfect timing. Your grandfather wants you to deliver a sword he crafted to the royal family which will then be handed down to the winner of the fighting competition. When you reach the town, Zelda will not stay still, she has to go and see almost everything so you must follow her. Zelda then wins the raffle and this is when you acquire your first shield. You then proceed to the castle but a Business Scrub blocks your way, use your new shield to bounce back the seeds he fires at you.

The winner of the fighting competition earns the right to touch the sacred blade that has been embedded into a chest, keeping evil sealed, this blade is called the Picori Sword. When you finally reach the castle, the winner of the fighting competition is finally announced, which is the villainous Sorcerer known as Vaati. He attacks the royal family and their guards, then attacks the sword itself, breaking it in half and releasing the seal. Finally Vaati turns Zelda to stone and disappears. You wake up, recovering in bed within the castle, as you leave the room, the king asks you to go search for the princess, which is where your adventure begins.

Minish Cap, well… the main skill you have during this game is shrinking and returning back to normal size with certain objects such as tree stumps and vases. So as the name suggests, it really is the Minish Cap. You end up fighting all sorts of enemies when you are shrunk too. Flies are the same size as you, you end up fighting worms, lady bugs, ants and even Chu Chus are giant compared to you. Also you use this skill to climb inside an enemy like a robot or certain bosses. You either shut them down or attack from the inside. Also an early item you acquire which is known as the gust jar. This weapon works by inhaling anything in front of you. If a jar or a weak enemy gets in the way, they get stuck at the end of the jar, which if you let go, you fire the enemy across the room. You can also vacuum enemies masks, get rid of the dirt on the floor to find switches. A very useful item.
The bosses within this game are not as challenging as previous handheld Zelda games but that doesn’t mean fighting them isn’t fun. There are loads of fun bosses which do require a bit of thinking to defeat. By the way you will be collecting elements to fix the Picori sword, which leads to visiting loads of different locations such as swamps, mountains, forests and even the sky. Each area filled with their own challenge plus a dungeon. Each dungeon has been thought out very well and will require quite a bit of searching first time around. Loads of puzzles, loads of fights and loads of rupees.

The music is just outstanding, just like any other Zelda game, you will be loving every second, the graphics kind of fit a Sprite version of Wind Waker, which some people love, some people hate. It all depends on the player. I preferably love the Wind Waker graphics so I love Minish Cap graphics too. Very well done for the Gameboy Advance.

Overall this game is definitely worth getting. Back on release Minish Cap was bundled with a gold Triforce edition of the Gameboy Advance SP Which I currently own and have to admit, was the best design for a Gameboy Advance SP Ever. If you can pick this game up then do it!

Overall Score: 93%


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